Mortal Engines VFX Breakdown by Weta Digital


Mortal Engines features massive animated cities, environments with immense scope and scale, and the resurrected soldier Shrike. Discover how our team delivered over 1600 VFX shots to create the epic adventure of Hester Shaw on her mission to defeat London’s villain.

Check out this amazing & insightful VFX Breakdown “Mortal Engines” by the talented team at Weta Digital. For more information, please see the details and links below :

Weta Digital

Mortal Engines VFX | Breakdown – Shrike

Shrike is a resurrected soldier who is part corpse, part machine, and an unlikely father figure to Hester Shaw. In this video, Animation Supervisor Dennis Yoo describes how we created Shrike’s distinctive character using custom rigging solutions and traditional keyframe animation.

Mortal Engines VFX | Breakdown – Shan Guo
Shan Guo is the central nation-state of the Anti-Traction League built high in the mountains. The vast landscape spans over 5,000 square kilometers. This environment was carefully constructed with the help of custom procedural workflows and 3D matte painting projections.

Mortal Engines VFX | Breakdown – London

Mortal Engine’s London is a giant predator city that preys on smaller traction towns. We independently rigged individual sections comprised of elements of real-world London to create convincing motion as the city traverses diverse terrain.

Mortal Engines VFX | Breakdown – FX Simulations

In the post-apocalyptic world of Mortal Engines, gigantic traction cities roam the ravaged landscape preying on smaller settlements.


Please enter your comment!
Please enter your name here